Mobile Plus Blog

Motorola Smartphones Blog Posts

Motorola Smartphone posts, full information, features and reviews the latest Motorola smartphones.

Nokia Smartphones

Nokia smartphones hand on previews, update full specs Nokia Lumia 710, Nokia Lumina 800, Nokia Lumina 900 premium.

Apple iPhone

Apple iPhone hand on previews, update full specs iPhone 4S, iPhone 5 premium.

27/08/2013

Samsung Galaxy S4 Dual Sim Review

Samsung Galaxy S4 dual sim sample code is Samsung I9502 has been launched in China. Currently, this model remains unclear is sold in other markets or not. Price of the product is yet to be announced.
Galaxy S4 dual sim style and size have remained almost unchanged compared with the conventional model.



Form S4 dual sim Galaxy also uses 5-inch screen Super AMOLED, Exynos 5 processor eight core Octa, camera 13 "dots", running Android 4.2 with TouchWiz interface is identical to the regular version. Its shape is almost unchanged, only about 2 grams heavier than a sim supported version (130 grams).
Best game for play
Along with two sim model using eight-core chip, Samsung also introduced a code sample S4 I9508 else in this market. Equipped with 600 Snapdragon processor and supports TD-SCDMA network of China. Configure the rest of the machine is not any different than the regular version.

In the coming time, Samsung may launch a Galaxy S4 form dust resistant, water. Between this week, a company official confirmed this model will be launched in the coming weeks.

17/08/2013

The New Photos Of Moto X Smartphone Android 2013

Moto X Pictures




16/07/2013

LG Optimus LTE 2 Powerful Review

LG Optimus LTE 2 squares in appearance and elegance. Box LG products are also quite elaborate designs, I have not seen any Smartphone Box's so beautiful. The unit is covered by a layer of scratch-resistant plastic and stain-resistant textured fine. Metallic trim and front camera helps build buzz for the machine, as well as the edges that at first glance this seems like Dell Venue machine. But plastic shell but feeling pretty dress up, the weight of the machine is 145g, the Galaxy SIII heavier (133g) and HTC One X (130g).

LG LTE 2 is equipped with the physical home button, the home button looks quite similar to the Galaxy SII. I like the physical keyboard because of high reliability, good feedback, and be sure to unlock the screen (instead of selling the power button). Added to this is the key press is relatively quiet, I find it easier to manipulate than the home key on the Galaxy S3.

LG Optimus LTE phones equipped with 4.7 inch screen, 1280 x 720 True HD IPS panel used. With this index, the Optimus LTE screen with pixel density per inch (ppi) at 326ppi, 316ppi larger than the Galaxy S II HD LTE and par compared to treniPhone 4 Retina Display screen. As commented by GSM Arena, Optimus LTE2 screen can compete on par with the Galaxy S III screen. In addition, the exterior design of the machine that uses metal and glass, giving it elegance, while the Galaxy S III to use plastic. The fact that his experience, Optimus screen contrast is not as high SIII, magic eyes and looked over. I like the screen more Optimus.
Camera:
LG Optimus LTE 2 is equipped two 8mp camera resolution, image quality and at quite nothing impressive. In low light conditions is slightly less sharp image. Maximum ISO level of 400 (normal is 800 in the other machine). Camera front of Optimus with integrated smoothing function, very suitable for you like "masturbation". Particularly interesting is a camera of Optimus with integrated control functions by voice, if you want to take pictures or video you just say "kimchi", it was very interesting.
Battery Length:
Equipped with a capacity of 2150 mAh battery, Optimus can totally afford a day at the relative use. Attached additional 1 1 dock charger battery again and left, the user can unleash fly without worrying about running out of battery. Here is the information recorded when you test the battery, invites you to view and comment okay:
Charging the full 100% charge drawn at 5:30 am, Only 2G, screen brightness 50%, 10 private messages, capture 20 images, flip through photos surf again, after 3 hours 45 minutes down to 99% battery factory.
Continued use, speaker phone 5 minutes, 6 minutes in speaker phone, text messages added 50, shooting 20 more photos, record 3 minutes, the web using wifi + facebook + photos miscellaneous glide back about 1 hour, Online music via speaker 5 minutes to 23 o'clock to 40% battery.

22/01/2013

Nokia Lumia 820 Review: Cheap Windows 8 Phone Worth Buying

Nokia Lumia 820 Review: Design, Configuration & Camera

Lumia 820

Design

With a smaller and lighter design Lumia 920 significantly, Nokia Lumia 820 (dimensions of 123.8 x 68.5 x 9.9 mm, weighing 160 g), attract users through distinct style, its unique. Nokia Lumia 820 does not own the coarse lines, but has sophistication in each design. Smartphone is easy to use, sleek and "looks" attractive. 

Screen 

The Lumia 820 has a 4.3-inch AMOLED display with a resolution of 800 x 480 pixel screen. The image on the screen is AMOLED display with natural colors and vivid images.

Configuration 

Nokia Lumia 820 owner Qualcomm processor 1.5 GHz S4, allowing users to open applications with high speed and quick browsing. This is the same processor as the Lumia 920. This configuration shows the Nokia Lumia 820 does not less competitive "senior" even with much more attractive price.

Camera 

Lumia 820 is equipped with 8 megapixel camera with af/2.2 lens aperture and focal length of 26 mm. Not so excellent like Pure lens View of the Nokia Lumia 920, Lumia 820 camera still make a difference due to the ability to capture honest, vivid colors. Besides additional camera also many interesting imaging applications such as Cinemagraphs and Smart Shoot.

Nokia Lumia 820 uses a 1650 mAh battery for long operation time of the machine combined with automatic battery saving mode on. However, like many other smartphones, if a user surfing the web, playing games constantly all day, need to charge more. But good news for users of Nokia Lumia 820 is removable backup battery, which Nokia Lumia 920 does not. 
You are a Windows phone lover, you want to try some wonderful apps, check the store of windows phone apps 

02/11/2012

Download Unseen Apps To Access to More than 50 apps

Unseen Apps gives you access to more than 50 apps.
Here are 10 of them, enough to take your device on cloud 9.
No Unknown Calls
Details of unknown callers get fetched
from online directories while your phone
is ringing.

Automatically add a picture to any
contact in your address book.
 
Bluetooth found its
true meaning

Now send and receive files
from other devices or
computer via Bluetooth.

Textify an Article.

Stumbled upon an interesting article?
Click a picture of it, convert it to text
and share it with friends on Facebook,
Twitter or email

Lend GPS to your camera
Use iPhone's GPS to automatically add location data to the pictures clicked from your regular digital camera.

Location of these GPS coordinates bearing pictures can be seen on Google Earth, iPhoto, iPhone Photos and even on social networking sites such as Flickr, Google+

The way Photos app should be.
•Add Photo Albums
•Move Photos and Videos between albums
•Password protect your private Photo Albums
•Copy the Album Folders to your PC via USB

You don't need a separate application to do this. It's the same Photos App that's there on the iPhone or iPod touch, you only have to get it tweaked.

The most organized music
collection ever.

Break free from misleading song titles and missing album information for all the songs on your iTunes library.

The application takes an audio sample from each song and matches it with millions on the database. It then tags the song with the correct song title, genre, album info and also album art and lyrics.

Your entire collection revamped in a matter of just a few clicks. When you sync your iPhone or iPod touch the next time, you have an all new album art cover flow, well assorted songs in genres and albums. Lyrics automatically show up when the song is being played.

Email signatures and read confirmation
Professional looking HTML signature with hyperlinks that gets appended whenever you compose a new email from your iPhone or iPod touch.

You can also choose to receive notifications whenever the recipient reads your mail.

Keep a tab of every key pressed
Whatever is typed gets logged
secretly.

How can this be useful?
If your friends frequently access
their account from your iPhone or iPod
touch, well, when they have signed
out you can sign in

Spying an iPhone
Ever wondered what your spouse, children or employee are doing in your absence?
This spying software once installed on an iPhone will work stealthily to monitor each activity and send you real time logs that you can access from any computer.

More Features:

• Carrier logo or your
company's logo instead of text.

• Important notification on
the status bar.

• Real weather icon
• Live ticking clock

Download Now

                               only $19


Samsung has sold 3 million Galaxy Note II On Over The World

According to the latest report from Samsung, the company has sold be 3 million phablet Galaxy Note II worldwide only after one month of release.

Galaxy Note II is equipped with a 5.5-inch screen, improved 0.2 inch version Samsung Galaxy Note predecessors. Phablet with bezel and curved edges are quite eye-catching.
Highlights of Galaxy Note II is getting the support of S Pen has a long and thicker design than the previous version. Users can add S Pen slot at the bottom of the Note II, but the size is not consistent with pen slot S Pen over its predecessor.
Galaxy Note II is also equipped with AMOLED screen with a resolution of 1280 x 720 pixels, quad-core VXL 1.6 GHz, 2 GB RAM and 16/32/64 GB internal memory options. In addition, users can expand the memory further 64 GB via microSD memory card slot.
 

04/10/2012

How To Create An Iphone Or Ipad Apps And Games Succeed In App Store

How you can create an iPhone or iPad App or Game in 4 weeks And Hit Pay Dirt With It In The App Store With No Programming Skills. 

$ 63,896.21 USD last month, to be honest, I am a big fan of the iPhone, so I did not even consider the idea of creating games for anything else but the iPhone or iPad.
But I was missing the main thing – I had no team and no programming skills at all. Even worse – I did not even have a technical education!
Over and over again I have been reading the blogs and reports about the Gold Rush in the Apps Store where small guys like you and me achieved immense success by creating simple but great applications or games!
Did you know that guys from the Top Applications part of the App Store are selling over 35,000 copies a day!
If you sell your app for $0.99 and get $0.70 from it after all apple commission cuts you are left with pure profit of $24,500 USD per DAY! Well, you can’t live with that but that is a good start, isn’t it :-)
This thought would not let me sleep well. Of course I did not live in the illusion that I would get on top with my first app but you know me already – I am a kind of guy who always wants to reach the stars!
So my target was to get into the Top100 Apps at least.
Here is what I did. I decided to take it really seriously. First, I bought all the books available in my local Barnes&Noble store and on Amazon as well. Everything from Iphone Development for dummies to the advanced experts-stuff.
Oh boy, that was a real head ache to read all that stuff. It took me about 3 months alone to read all those books.

After I tried to implement the knowledge I was totally disappointed – most of the printed books turned out to be completely outdated. You know it is a long process after you write a book, it goes to the publisher, stays in editing for weeks, then the printing office keeps delaying it again and again. Then you need to distribute it throughout the country to local shops etc.. And the things change so fast. Once iPod was released, next year iPhone, then iPhone3GS, then iPad, then iPhone4, iPad2, iPhone 4S… the list goes on and on. Things change so fast and these printed books can’t even catch up. Most samples were outdated and never worked for me. What a bummer.
So finally after reading all this crap my head was ready to explode and I decided to take action. My first game was supposed to be the simple “Hidden object” game –you know where you tap the screen to find the hidden objects. I found out that these kind of games are very popular among people and I figured out it is pretty easy to make it – you simply need several images properly cut into layers and a little bit of coding.
Getting a developer account with Apple was pretty easy, so I went ahead and opened it and started the development.
Since I had no one to help and guide me – I guess I spent 3 times longer than average creating it than I actually needed to. In about 2 months of sleepless nights my game was finally ready. The approval process from apple took about a week. This week of waiting was the most frustrating time for me, it felt like time itself stopped… I got so nervous my hands even shook. What if they disapproved of it? I have read tons of horror stories about developers failing because Apple did not accept their game or delayed approval for months. I could not even sleep. I was checking my email and Dev account every minute to see the desired “your App was approved” message from apple. I was so noxious I even sent 3 followup emails asking apple why it takes so long. Don’t do that guys, I heard you only make the reviewers angry if you display impatience!
Finally I got approved and the sales started!! I went to bed dreaming about loads of cash rushing into my pockets.
And can you imagine what happened?
I failed miserably!
The next day, when I checked my sales, I saw the devastating numbers – 16 copies sold. Total net profit: $9 ... Well, obviously not the kind of numbers I was expecting…
Next day – 11 copies, then 8 copies, then about 2-3 copies per day during the next week. After 2 weeks my total net profit was around 50 bucks.. Sounds like now I have enough money to invite my girlfriend to McDonalds, right... what an epic failure.
And here is why.
Creating a great app or game is only part of the story. The most important part is how to sell it successfully and get on top of apps store sales. That’s what most developers are missing, failing one after another in their efforts to live their dream. They put all their efforts into the development and miss the most important part – successful marketing! Even the best app can remain totally unknown if you fail to market it properly.
Once I realized this, I decided not to give up. So I spent the next 6 months making the comprehensive market research. I contacted 135 top apple apps and games developers asking for help and advice. As you may expect, 90% of them simply ignored me. But you know I am not kind of guy who gives up easily.
Those 10% who replied gave me knowledge you’d never find in books or on the internet.
I could personally meet some of them and receive the most valuable insider information on how this market works. Oh you can’t imagine how it turned my worldview upside down. Nearly everything I learned before…
…was wrong.
That’s how top developers keep the information from small guys like you and me so they can rake in money, while we can’t even sell 10 copies! Did you know there is a list of elite developers who get fast approvals, premium placing in “What we are playing” and other top ratings & benefits?
Like Tony Robbins once said “Become the best by modeling the best”. Find out what the best developers do and mimic their techniques, use their secrets and tricks and you will become successful. Don’t try to re-invent the wheel. Use what is already working! Don’t spread out efforts on useless stuff that takes up your time but never brings results.
And you know it already – you’ve seen the proof before. Once I started implementing these ideas my sales started to go up and up. Literally, through the roof. Now my girlfriend and I are even thinking on opening our own McDonalds on the franchise next year on a $506,000 investment and 45k/year franchise fee so we can secure my profits in some real offline business. Well.. Ok ..maybe mcdonalds sounds too crazy, but if not McDonalds, I can predict we’ll buy some luxury apartment on the California coast for sure.
But after all that, I still realize that I owe my success to the few generous people among the top developers who decided not to ignore me and help me out by sharing their valuable knowledge with me. Without it, nothing could be possible.
That’s why I decided to gather all my knowledge and resources and put up a comprehensive course on iPhone and iPad development secrets.
My main goal was to make a full multimedia course that I can easily update on a monthly basis instead of writing the boring printed book that will become outdated even before it comes on the store shelf.
Secondly I wanted to make my course really newbie friendly. The arrogant expert authors are so proud of themselves that they don’t even bother to explain the details for people who are just starting out and don’t have any programming knowledge at all. They all assume you are at least expert in C++ before you start learning XCode and other iphone development stuff.
I decided to change this approach completely. You know I had no programming skills at all when I started out so I don’t expect you to know anything about programming. You don’t have to have any technical knowledge. If you can operate your iPhone and basic computer software – that’s all we need to start.
What does that mean to you? Well it means that you won’t have to spend 12 months and tens of thousands of dollars figuring this out like I did. More importantly, it means…
… you can start creating your own app or game today and making money with it tomorrow.
Here is what my course is all about.
During the 4 weeks, I am going to take you by the hand and follow through the whole process of creating your first app or game. I promise – we’ll do it the easy and fun way. No boring theories, no hard core programming, no useless stuff. Only practical information and step by step instructions!
Here is what we are going to cover in the first week.
Like I mentioned before, I don’t expect you to be an expert right of the bat, so first of all we are going to cover the great variety of basic information on how to start and apply yourself in different areas of game and application development: from creating your first “Hello World” application, to developing your first game with Cocos 2d toolkit. Did you know that Cocos 2d is considered one of the easiest ways of creating good Apps and will be the most used toolkit next year?
You will also discover how to create your first web application using iWebKit and animated application using Adobe Flash CS5. We’ll also discuss how to debug your application and get rid of the bugs so you have all the knowledge necessary to dive into more in-depth information over the following weeks. And like I said – it’ll be painless – we’ll do it the easy and fun way.
In Weeks 2&3 you will discover different iPhone development tools starting from simple Xcode to more advanced stuff like Cocos 2d & iWebKit secrets & tricks. Let me warn you – even if this may sound complicated – I put my information, tutorials and samples in such an easily understood manner that you can feel yourself becoming an expert even if you are a total newbie!
We are also going to learn the 2d and 3d editing software for game and app development and some sort of “cheat”-kinds of software & tricks - for those of you who want to use advanced stuff without wasting months on learning it. That’s why I call it “The lazy person’s guide to success" – I just give what you really need and don’t waste your time describing stuff you will never use!
As a result of week 3 you will have your first game or application ready to go!
In the final week we are going to cover the most important part of the story – how to market your game and finally make money by selling it in the App Store. Time to get the money rolling :-) Let’s be honest with each other – after all, you want to make good bucks with it, don’t you? I have prepared a lot of good, fresh, updated stuff on how to market your game, and where to get the dirt cheap targeted traffic!
We’ll also cover the most recent trends in game development – what genres are popular now and in the next year, what are the best converting ways to promote the game today and next year.
If you get in the Top 100 list in the App store, you’ll average $400-$5000 just from having people advertising on your App! You don’t even do anything but create it! It’s so easy, like placing a banner on a site!

To get started right now, have your credit card ready and hit the big orange button saying “add to cart”.



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