How you can create an iPhone or iPad App or Game in 4 weeks And Hit Pay Dirt With It In The App Store With No Programming Skills.
$ 63,896.21 USD last month, to be honest, I am a big fan of the iPhone, so I did not even consider the idea of creating games
for anything else but the iPhone or iPad.
But I was missing the main thing –
I had no team and no programming skills at all.
Even worse – I did not even have a technical education!
Over and over again I have been reading the blogs and reports about
the
Gold Rush in the Apps Store where small guys like you
and me
achieved immense success by creating simple but great applications or games!
Did you know that guys from the Top Applications part of the
App Store are selling over
35,000 copies a day!
If you sell your app for $0.99 and get $0.70 from it after all apple commission cuts you are left with pure profit of
$24,500 USD per DAY! Well, you can’t live with that but that is a good start, isn’t it :-)
This thought would not let me sleep well. Of course I did not live
in the illusion that I would get on top with my first app but you know
me already – I am a kind of guy who always wants to reach the stars!
So my target was to get into the
Top100 Apps at least.
Here is what I did. I decided to take it really seriously. First, I
bought all the books available in my local Barnes&Noble store and
on Amazon as well. Everything from Iphone Development for dummies to the
advanced experts-stuff.
Oh boy, that was a real head ache to read all that stuff. It took me about 3 months alone to read all those books.
After I tried to implement the knowledge I was totally disappointed –
most of the printed books turned out to be completely outdated. You
know it is a long process after you write a book, it goes to the
publisher, stays in editing for weeks, then the printing office keeps
delaying it again and again. Then you need to distribute it throughout
the country to local shops etc.. And the things change so fast. Once
iPod was released, next year iPhone, then iPhone3GS, then iPad, then
iPhone4, iPad2, iPhone 4S… the list goes on and on. Things change so
fast and these printed books can’t even catch up. Most samples were
outdated and never worked for me.
What a bummer.
So finally after reading all this crap my head was ready to explode
and I decided to take action. My first game was supposed to be the
simple “Hidden object” game –you know where you tap the screen to find
the hidden objects. I found out that these kind of games are very
popular among people and I figured out it is pretty easy to make it –
you simply need several images properly cut into layers and a little bit
of coding.
Getting a developer account with Apple was
pretty easy, so I went ahead and opened it and started the development.
Since I had no one to help and guide me – I guess I spent 3 times
longer than average creating it than I actually needed to.
In about 2 months of sleepless nights my game was finally ready. The
approval process from apple took about a week.
This week of waiting was the most frustrating time for me, it felt
like time itself stopped…
I got so nervous my hands even shook. What if they disapproved of it?
I have read tons of horror stories about developers failing because
Apple did not accept their game or delayed approval for months.
I could not even sleep. I was checking my email and Dev account
every minute to see the desired “your App was approved” message from
apple. I was so noxious I even sent 3 followup emails asking apple why
it takes so long. Don’t do that guys, I heard you only make the
reviewers angry if you display impatience!
Finally I got approved and the sales started!! I went to bed dreaming about loads of cash rushing into my pockets.
And can you imagine what happened?
I failed miserably!
The next day, when I checked my sales, I saw the devastating numbers – 16 copies sold. Total net profit:
$9
... Well, obviously not the kind of numbers I was expecting…
Next day – 11 copies, then 8 copies, then about 2-3 copies per day
during the next week. After 2 weeks my total net profit was around 50
bucks.. Sounds like now I have enough money to invite my girlfriend to
McDonalds, right... what an epic failure.
And here is why.
Creating a great app or game is only part of the story. The most important part is how to sell it successfully
and get on top of apps store sales. That’s what most developers are missing, failing one after another in their efforts
to live their dream. They put all their efforts into the development and miss the most important part –
successful marketing!
Even the best app can remain totally unknown if you fail to market it properly.
Once I realized this, I decided not to give up. So I spent the next
6 months making the comprehensive market research. I contacted 135 top
apple apps and games developers asking for help and advice. As you may
expect, 90% of them simply ignored me. But you know I am not kind of guy
who gives up easily.
Those 10% who replied gave me knowledge you’d never find in books or on the internet.
I could personally meet some of them and receive the most valuable
insider information on how this market works. Oh you can’t imagine how
it turned my worldview upside down. Nearly everything I learned before…
…was wrong.
That’s how top developers keep the information from small guys like
you and me so they can rake in money, while we can’t even sell 10
copies! Did you know there is a list of elite developers who get fast
approvals, premium placing in “What we are playing” and other top
ratings & benefits?
Like Tony Robbins once said
“Become the best by modeling the best”.
Find out what the best developers do and mimic their techniques, use their secrets and tricks and you will become successful.
Don’t try to re-invent the wheel. Use what is already working!
Don’t spread out efforts on useless stuff that takes up your time but never brings results.
And you know it already –
you’ve seen the proof before.
Once I started implementing these ideas my sales started to go up and up.
Literally, through the roof. Now my girlfriend and I are even thinking on opening our own McDonalds
on the franchise next year on a $506,000 investment and 45k/year franchise fee so we can secure my profits
in some real offline business. Well.. Ok ..maybe mcdonalds sounds too crazy, but if not McDonalds,
I can predict we’ll buy some luxury apartment on the
California coast for sure.
But after all that, I still realize that I owe my success to the
few generous people among the top developers who decided not to ignore
me and help me out by sharing their valuable knowledge with me. Without
it, nothing could be possible.
That’s why I decided to gather all my knowledge and resources and
put up a comprehensive course on iPhone and iPad development secrets.
My main goal was to make a
full multimedia course that I can
easily update
on a monthly basis instead of writing the boring printed book that
will become outdated even before it comes on the store shelf.
Secondly I wanted to make my course
really newbie friendly.
The arrogant expert authors are so proud of themselves that they don’t even bother to explain the details
for people who are just starting out and don’t have any programming knowledge at all.
They all assume you are at least expert in C++ before you start learning XCode and other iphone development stuff.
I decided to change this approach completely. You know I
had no programming skills at all
when I started out so I don’t expect you to know anything about programming. You don’t have to have any technical knowledge.
If you can operate your iPhone and basic computer software – that’s all we need to start.
What does that mean to you? Well it means that you won’t have to spend 12 months and tens of thousands of dollars
figuring this out like I did. More importantly, it means…
… you can start creating your own app or game today and making money with it tomorrow.
Here is what my course is all about.
During the 4 weeks, I am going to take you by the hand and follow through the whole process of creating your first app or game.
I promise –
we’ll do it the easy and fun way. No boring theories, no hard core programming, no useless stuff.
Only practical information and step by step instructions!
Here is what we are going to cover in the first week.
Like I mentioned before, I don’t expect you to be an expert right
of the bat, so first of all we are going to cover
the great variety of basic information on how to start and apply
yourself in different areas of game and application development:
from creating your first “Hello World” application, to developing your
first game with Cocos 2d toolkit.
Did you know that Cocos 2d is considered one of the easiest ways of
creating good Apps and will be the most
used toolkit next year?
You will also discover how to create your first web application
using iWebKit and animated application using Adobe Flash CS5. We’ll also
discuss how to debug your application and get rid of the bugs so you
have all the knowledge necessary to dive into more in-depth information
over the following weeks. And like I said – it’ll be painless – we’ll do
it the easy and fun way.
In Weeks 2&3 you will discover different iPhone
development tools starting from simple Xcode to more advanced stuff like
Cocos 2d & iWebKit secrets & tricks. Let me warn you – even if
this may sound complicated – I put my information, tutorials and samples
in such an easily understood manner that you can feel yourself becoming
an expert even if you are a total newbie!
We are also going to learn the 2d and 3d editing software for game and app development and some sort of
“cheat”-kinds of software & tricks - for those of you who want to use advanced stuff without wasting months
on learning it. That’s why I call it “The lazy person’s guide to success" – I just give what you really need
and don’t waste your time describing stuff you will never use!
As a result of week 3 you will have your first game or application ready to go!
In the final week we are going to cover the most important part of the story –
how to market your game and finally
make money by selling it in the App Store.
Time to get the money rolling :-) Let’s be
honest with each other – after all,
you want to make good bucks with it, don’t you? I have prepared a lot
of good, fresh, updated stuff on how to market your game, and where to
get the dirt cheap targeted traffic!
We’ll also cover the most recent trends in game development – what
genres are popular now and in the next year, what are the best
converting ways
to promote the game today and next year.
If you get in the
Top 100 list in the App store, you’ll average
$400-$5000 just from having people advertising
on your App! You don’t even do anything but create it! It’s so easy, like placing a banner on a site!
To get started right now, have your credit card ready and hit the big orange button saying “add to cart”.
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